Master spell 5.612/31/2023 ![]() Queen Patch 12 (Season 9 Balance Patch) and Hotfix 12.1 Self Damage per tick: 3% of max health → 2% of max health.Burn Aura can no longer be stacked, meaning a maximum of 1 aura applies to any given target.Removed the DoT instead, every reflect deals 50 damage directly.Instead, the reflect now silences enemies for 2s and slows them by 20% for 3s.Resistance Reduction when used on players: -20% → -10%.Bonus Damage when used on players: 30% → 10%.Added a 0.5s delay before the first tick.The channel duration is now also reduced when taking damage.Instead, physical and magic resistance are increased by 0.50 during the channel.DoTs or Reflected Damage no longer trigger the purge.The purge now is only activated by direct damage, either by an ability or auto attack.Activation phase no longer counts as a buff and thus can't be purged.Now limited to hitting a maximum of 5 enemies per tick.Healing value is now independent of any heal modifiers. ![]() Rise of Avalon Patch 7 / Brimstone & Mist Midseason Update and Hotfix 7.1 Stolen energy is now distributed to allies within 15m.Buff Duration after leaving area: 2s→ 5s.The True Damage to enemies now ignores any damage modifiers.Burn Damage vs mounted players is now the same as against mobs (no percent-based damage).Burn Damage vs Players: 66 true damage → 2% of enemy's max health.Area now keeps damaging enemies even if the caster is invulnerable or shielded.Life Steal Aura is another Quality of Life change to make the ability feel more fluid. The resistances from the area were thus slightly reduced. Additionally, to make it more effective in Item Power-dependent settings, it now uses a percent of the enemy’s max health to determine damage instead of a flat value.įorce Shield was very strong for tanks in 5v5, which also gave frontlines too much survivability. As a result, it now deals damage even when the caster is shielded or invulnerable. Self Ignition's spell logic was reworked to improve server performance, which also limited the number of enemies it could hit. Guardian Armor, Judicator Armor, Armor of Valor: 220% → 150%.Soldier Armor, Royal Armor, Graveguard Armor : 200% → 150%.Assassin Jacket, Specter Jacket, Jacket of Tenacity: 130% → 150%.Hunter Jacket, Hellion Jacket: 140% → 150%.Mercenary Jacket, Royal Jacket, Stalker Jacket: 150% → 150%.Mage Robe, Cultist Robe, Robe of Purity: 60% → 150%.Scholar Robe, Royal Robe, Druid Robe: 80% → 150%.Reworked the ability, it is now called Energy Source and no longer reduces enemy energyĪll Armors in the game (cloth, leather, plate, and gathering gear) now have a Health Regeneration Bonus of 150% regardless of armor type:.Energy Drain will thus now be a purely supportive ability that generates Energy for the user and allies, and be renamed Energy Source. While energy management should be an important part of the game, fights with energy-draining comps are not very fun for the receiving end. Additional Tiers of Specter Jacket Tiers of Specter JacketĮnergy Drain (Royal Armor) no longer steals enemy energy.
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